Texture production
In Substance 3D Painter, I baked the details from the high-poly model onto the low-poly model.

Then, by selecting different faces, I assigned the red body sections and the black sections. Using black masks, I not only distinguished the different materials but also added varying levels of wear and dirt to them.


In addition to using generators, I also used brushes to paint details in areas where dust is likely to accumulate.


Blender Rendering Result
Because our group planned to build and render the scene in Blender, I imported the bus model and materials I had created into the software and added an HDRI background to test the visual result.




Nuke
In class, we learned how to use CopyCat nodes, which will be very helpful for our future projects. In addition, we also learned about the FrameHold node and how to extract specific frames that we want to select.


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