Modeling_Bus
I modeled the realistic bus I designed, keeping the polygon count as low as possible while preserving the overall silhouette of the model. Since this realistic bus may appear in the same scene as real people, I needed to ensure that its proportions matched those of a real vehicle.
Wireframe


UV


Model Showcase

After finishing the low-poly model, I also created a high-poly version, which adds many surface details to the vehicle body as well as detailed structures for the tires. This makes it easier to perform texture mapping during the material creation process.
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